Friday 19 June 2009

...

well, i could hardly believe it when it happened, but after about a half hour after my last post, i figured otu the problem... deep in teh depths of the carpet id made for the stool to sit on, there was an old fur shader i had been playing with, which had been deleted and then id deleted its history, but some of its settings were still effecting the texture of teh carpet, but because they werent linked to anything, were causing all my troubles... anyway, its to late now, but at least i know what the problem is when i go back to render again, which i plan on doing during the bridging unit. below is a composite with everything in it...

Final Day of the Project

well, about an hour ago was the hand in, and its officially away and finished... well, until the musion contest... i spent today wrestling with the render farm, finally admitting defeat after about 2 hours of refreshing the queue and maybe 6 submitted files, then runnign around assigning batch renders to a handful of computers, which all also failed with the same 'fatal error, out of memory' messages i was getting yesterday. Im nto sure why, as all the objects render out safe and sound seperatly, as well as the set with teh lighting, but for some reason when its all together, i just couldnt get things to work. I ended up doing a high quality play blast and editing that into a final cut, which looks alright, obviously im far from happy, but ive also rendered out all of the objects in their fully textured glory and submitted those along with it. At this point, I honestly have no idea what the problem is, ive been tinkering with the project since the submission, and still cant get it to work... I have a feeling that i may need to re-model a few things, namely the drumset, in order to keep the poly count a little lower... ive rendered out more intensive scenes with more lights and materials before, so i honestly cant understand it. Overall, I think the project came together well, Im really pleased with how the models look, how the scene looks all layed and the progress ive made with maya over the past few months. looking back, i really should have been more focused at the start of term, but once i found out about the musion acadamy not setting up at rave on air, i lost the plot slightly... my decision not to animate i think was a good one, i would have been struggling with it the whole way through, and i honestly think that for working by myself it wasnt goign to happen...especially since i dont count myself as the strongest of animates/riggers... i plan on spending the following weeks pre-bridging unit modeling the charecters and rigging them, doing plenty of tutorials and getting them to look right, so that i can leisurly animate them in the scene. Anyway, here are the stills that i rendered out as well as the final edit of the film..

Production Schedules

Here are my production schedules from the past term, first is from the first few days of college after i decided on my project, second from around May 20th, third is June 1st and the last one is from June 10th...

playblast

Thursday 18 June 2009

what is this

what is this, its causing me some serious greif right in teh last stages of my work... im hoping that its just my version of maya 2009 not liking textures made in maya 8.5, or my laptop getting a litlte bugged down, but only a render on the farm tomorrow will tell....

lighting?

I htink ive pretty much finished the lighting now aswell, polished it off here and there... Below are some renders of the setup and things. IM currently trying to figure otu the depth of field settings on the maya cameras, pretty tricky in the way you have to render out to see what your settings are giving you, but ive got it pretty down, below theres a test movie of that as well!



exactly what i liek to see....