Sunday 10 May 2009

Drums

Working on the drum set which should be done tonight, goal is to finish all modelling and rigging by Wednesday night... Ive only got the two guitars and then the charecters(the backup players will all be standard models with different hair, and beck will be the same but a specific face and hair/hat. Other than that, Im happy with teh way things are coming along. The only problem is the fact that Im not sure if maya 2009 files( which is what Im using at home) are able to be opened on the college computers since they are running an outdated version of maya. I plan on testing this on tuesday, and if it doesnt work, finding away to get my computer hooked up to the render farm. It would be a real pain if theres no way to get it all working together, it means having to render the planned 30 seconds of footage in 1080i HD on my home computer, which doesnt seem paticularly feesable, and working only in college never works because of the lack of computers there... anyway, heres what Im working on now, the bass drum. All hte modelling is done with the extract, edge loop and bevel tools starting with a cylinder. The inner drum head is a seperate object, which i plan on converting to ncloth and using a rigid object bumping against it to make it look likes its bouncing, whihc seems easier than animating it moving in and out...

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